package game;

import java.awt.Point;


class Background extends GameObject
{
	private static final long serialVersionUID = 1L;
	
	public Background(int indexImage, Point position, Point size)
	{
		super(position, size);
		super.setImage(5);
	}
	public Background(int indexImage)
	{
		super(new Point(0,0), new Point(800,600));
		super.setImage(indexImage);
	}
}